limentional Devlog 10: Patch 03/02/24
limentional » Devlog
Happy Weekend everyone!
Special thanks to BreadSmacker (and Naterest as always :) ) for the feedback and bug reports.
Latest patch notes:
- Removed light stitching (a visual bug to do with the light source and probuilder meshes) from level 1.
- (Re)fixed the camera tilt while wall running.
- Constrained the cursor to in-window, which was causing issues.
- Fixed being able to "slide" on the tunnel walls in level 2. Although funny and goofy!
- Changed the walls in the slide rooms at the end of level 2 so you can't climb them.
- Altered a few of the reflection probes in level 2 to make it more performance friendly.
I may start with experimenting with LOD groups to help improve performance further. Meanwhile I've started work on new levels :)
Yours Truly,
Battle Stag
Files
limentional for linux 1.3 GB
Feb 01, 2024
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limentional
A liminal and surreal horror, exploration and platforming project.
Status | In development |
Author | Battle Stag |
Genre | Platformer, Adventure |
Tags | 3D, Atmospheric, First-Person, fps-platformer, Horror, Liminal space, Non violent, Parkour, Surreal |
More posts
- limentional Devlog 18: Status Update98 days ago
- limentional Devlog 17: Big UpdateJun 15, 2024
- limentional Devlog 16: Dashing!Mar 11, 2024
- limentional Devlog 15: Patch 29/02/24Feb 29, 2024
- limentional Devlog 14: Difficult difficult, lemon difficultFeb 23, 2024
- limentional Devlog 13: Optimisation StationFeb 16, 2024
- limentional Devlog 12: Patch 11/02/24Feb 11, 2024
- limentional Devlog 11: Demo Available on Steam!Feb 07, 2024
- limentional Devlog 9: Quick PatchJan 28, 2024
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