limentional Devlog 13: Optimisation Station


Hello everyone,

This week I've been focusing primarily on performance optimisation. This has included batching, baking, occlusion culling and reflection probe optimisation. The FPS have greatly improved, which should hopefully translate onto your machines. 

Next stop, I'm going to be working on introducing some different difficulty settings and saving best runtimes onto the main menu.

Yours Truly,

Battle Stag

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