limentional Devlog 13: Optimisation Station
limentional » Devlog
Hello everyone,
This week I've been focusing primarily on performance optimisation. This has included batching, baking, occlusion culling and reflection probe optimisation. The FPS have greatly improved, which should hopefully translate onto your machines.
Next stop, I'm going to be working on introducing some different difficulty settings and saving best runtimes onto the main menu.
Yours Truly,
Battle Stag
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limentional
A liminal and surreal horror, exploration and platforming project.
Status | In development |
Author | Battle Stag |
Genre | Platformer, Adventure |
Tags | 3D, Atmospheric, First-Person, fps-platformer, Horror, Liminal space, Non violent, Parkour, Surreal |
More posts
- limentional Devlog 18: Status Update77 days ago
- limentional Devlog 17: Big UpdateJun 15, 2024
- limentional Devlog 16: Dashing!Mar 11, 2024
- limentional Devlog 15: Patch 29/02/24Feb 29, 2024
- limentional Devlog 14: Difficult difficult, lemon difficultFeb 23, 2024
- limentional Devlog 12: Patch 11/02/24Feb 11, 2024
- limentional Devlog 11: Demo Available on Steam!Feb 07, 2024
- limentional Devlog 10: Patch 03/02/24Feb 03, 2024
- limentional Devlog 9: Quick PatchJan 28, 2024
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