limentional Devlog 8: Further Improvements
limentional » Devlog
Dear all,
Here's another little update to tweak the game and make it more fun to play! Thanks to Knowitall66 for his review and feedback.
- The music switch in level 2 "lights" wasn't always consistent, the colliders have been moved to make it less sporadic.
- Decreased the intensity of godrays to make them less blinding
- There was a visual glitch in level 1 "water" caused by the grass above the first pool. This was caused by changes in the quality settings, and should now be fixed.
- Added a few extra suprises to the slide section of level 2 "lights" ;)
- The rendering order of lights in level 2 have been changed to try and improve performance.
- You could get stuck in the little moat in the checkpoint areas. This should now be fixed.
As ever, please weigh in with a discussion post or on Discord, I'm happy to absorb feedback and improve the project further :)
Yours Truly,
Battle Stag
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limentional
A liminal and surreal horror, exploration and platforming project.
Status | In development |
Author | Battle Stag |
Genre | Platformer, Adventure |
Tags | 3D, Atmospheric, First-Person, fps-platformer, Horror, Liminal space, Non violent, Parkour, Surreal |
More posts
- limentional Devlog 18: Status Update64 days ago
- limentional Devlog 17: Big UpdateJun 15, 2024
- limentional Devlog 16: Dashing!Mar 11, 2024
- limentional Devlog 15: Patch 29/02/24Feb 29, 2024
- limentional Devlog 14: Difficult difficult, lemon difficultFeb 23, 2024
- limentional Devlog 13: Optimisation StationFeb 16, 2024
- limentional Devlog 12: Patch 11/02/24Feb 11, 2024
- limentional Devlog 11: Demo Available on Steam!Feb 07, 2024
- limentional Devlog 10: Patch 03/02/24Feb 03, 2024
- limentional Devlog 9: Quick PatchJan 28, 2024
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