limentional Devlog 8: Further Improvements


Dear all,

Here's another little update to tweak the game and make it more fun to play! Thanks to Knowitall66 for his review and feedback.

  • The music switch in level 2 "lights" wasn't always consistent, the colliders have been moved to make it less sporadic.
  • Decreased the intensity of godrays to make them less blinding
  • There was a visual glitch in level 1 "water" caused by the grass above the first pool. This was caused by changes in the quality settings, and should now be fixed.
  • Added a few extra suprises to the slide section of level 2 "lights" ;)
  • The rendering order of lights in level 2 have been changed to try and improve performance.
  • You could get stuck in the little moat in the checkpoint areas. This should now be fixed.

As ever, please weigh in with a discussion post or on Discord, I'm happy to absorb feedback and improve the project further :)

Yours Truly,

Battle Stag

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