limentional Devlog 7: Movement Improvement


Hello hello,

Many thanks for the wonderful and helpful feedback. A special shout out to lechuga0 and especially Naterest for the detailed feedback and kindness.

Some changes are being rolled out to the movement and gameplay:

  • Movement is more responsive and less floaty.
  • Increased control of air movement.
  • Wall running is faster, accompanied by a camera tilt and sound effect. Friction has been removed, so you can't get stuck on walls or objects.
  • You can jump off a wall while wall running.
  • There's also a new sound effect when sliding.

Other changes include:

  • Slight alterations to the quality settings to make them more distinguishable.
  • Any section with floaters: the float power and mass have been increased, so they shouldn't float off, trapping progression. (the puzzle in level 3 has a few weak floaters as a surprise trap ;) )

Thank you again for the feedback, making improving this game possible!

As ever, thank you for playing :) I look forward to working on this project more!

Yours truly,

Battle Stag

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