limentional Devlog 7: Movement Improvement
limentional » Devlog
Hello hello,
Many thanks for the wonderful and helpful feedback. A special shout out to lechuga0 and especially Naterest for the detailed feedback and kindness.
Some changes are being rolled out to the movement and gameplay:
- Movement is more responsive and less floaty.
- Increased control of air movement.
- Wall running is faster, accompanied by a camera tilt and sound effect. Friction has been removed, so you can't get stuck on walls or objects.
- You can jump off a wall while wall running.
- There's also a new sound effect when sliding.
Other changes include:
- Slight alterations to the quality settings to make them more distinguishable.
- Any section with floaters: the float power and mass have been increased, so they shouldn't float off, trapping progression. (the puzzle in level 3 has a few weak floaters as a surprise trap ;) )
Thank you again for the feedback, making improving this game possible!
As ever, thank you for playing :) I look forward to working on this project more!
Yours truly,
Battle Stag
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limentional
A liminal and surreal horror, exploration and platforming project.
Status | In development |
Author | Battle Stag |
Genre | Platformer, Adventure |
Tags | 3D, Atmospheric, First-Person, fps-platformer, Horror, Liminal space, Non violent, Parkour, Surreal |
More posts
- limentional Devlog 18: Status UpdateSep 05, 2024
- limentional Devlog 17: Big UpdateJun 15, 2024
- limentional Devlog 16: Dashing!Mar 11, 2024
- limentional Devlog 15: Patch 29/02/24Feb 29, 2024
- limentional Devlog 14: Difficult difficult, lemon difficultFeb 23, 2024
- limentional Devlog 13: Optimisation StationFeb 16, 2024
- limentional Devlog 12: Patch 11/02/24Feb 11, 2024
- limentional Devlog 11: Demo Available on Steam!Feb 07, 2024
- limentional Devlog 10: Patch 03/02/24Feb 03, 2024
- limentional Devlog 9: Quick PatchJan 28, 2024
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