Finally back on the ball. It's been a while due to life events, a sprinkle of laziness and general shenanigans, but I am determined to see this project finished...
Hi anyone and everyone, There haven't been any updates for some time, due to unexpected life events happening simultaneously. But life is getting back on track...
Hi everyone, I'm currently mid-process of honing the movement to make it far less slippery and more enjoyable. On top of this I'm also working on including cust...
Hello Everyone, It's taken a good amount of time, but a new update is here. There are a lot of changes which ultimately take the game in a new and better direct...
Hello everyone, This week I've been working on introducing a dash mechanic! This will give you a small boost of speed in the air, ground or anywhere! You unlock...
Hi All, Small update this week with some tweaks and changes: Fixing scripts in "lights" to do with monster encounters. Fixing checkpoint functionality in "light...
Hello everyone, I've been working on introducing some difficulty settings, both to make the game more accessible to those who just want to chill and explore, bu...
Hello everyone, This week I've been focusing primarily on performance optimisation. This has included batching, baking, occlusion culling and reflection probe o...